Commit graph

2 commits

Author SHA1 Message Date
Vantz Stockwell
5b3ccf630d Render real skill + perk icons in the live UI
extract.py now also copies every referenced icon webp from sample-data into
character-builder/frontend/public/icons/ so Vite bundles them with the SPA
(serves at /icons/<filename>.webp). 154 icons (91 skill + 63 perk) end up
in the build, ~668 KB total.

SkillTree nodes show the skill's icon centered in the node instead of the
name text (name moves below the node as a label). Hovered / allocated /
maxed states change icon brightness and saturation, with a sand-colored
drop-shadow on maxed nodes.

XpProgressCard renders the perk icon to the left of each perk's text.
Locked perks desaturate the icon. The grid grows from 2 columns to 3 to
accommodate.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 08:07:39 -04:00
Vantz Stockwell
98a1792106 Add Dune Awakening character builder + initial project scaffolding
- character-builder/: Vue 3 + NestJS + Valkey app for planning house, class,
  character XP, 5 spec tracks, faction standing, and skill trees. Shareable
  via short link (POST /api/builds → 8-char nanoid).
- character-builder/data/: parsed JSON tables (character XP through L200,
  5 specs to L100, 2 faction standing tables, 5 class skill trees).
- character-builder/scripts/extract.py: parser that regenerates data/*.json
  from the gitignored sample-data/*.html snapshots.
- Dockerfile + docker-compose.yml: two-container deploy (app + Valkey).
- specialization-calculator/: pre-existing single-file XP/quest calculator,
  carried into the repo.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 07:30:37 -04:00