Players can pick up intel from points of interest on the map beyond what
levelling grants. Add a "Bonus Intel" card alongside the Character XP card
with an editable input. The character totals strip now shows the combined
intel (levels + bonus) with a small "+N" badge when a bonus is present.
Existing builds without the field migrate cleanly via the existing
defaults-merge in store.ts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Introduce body[data-house="atreides"] and body[data-house="harkonnen"]
CSS blocks that override --sand / --sand-2 / --spice / --ember and the
background gradient vars, so the whole UI (panels, progress bars, primary
CTA, totals, allocated/maxed skill borders) recolors when the house is
switched.
- Fix the previously-swapped house identity colors: Atreides is green,
Harkonnen is orange. Both house-pick cards now always display in their
identity color, so the unselected house remains visually tagged.
- App.vue applies the theme by setting document.body.dataset.house from a
reactive watcher.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Character XP has no Rewards column, but every level grants skill points
and/or intel points. Synthesize a "Level Reward" perk per level (e.g.
"+1 Skill Point · +10 Intel Points") so the Character card uses the same
unlocked-perks UI as the spec cards. The card header reads "Level Rewards"
instead of "Perks Unlocked" via a new perksLabel prop.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Skill trees:
- Class is no longer a single choice. The class panel is now tabs inside the
Skill Trees section that switch which tree is viewed; allocations from every
tree share one global skill-point pool sourced from character level.
- Switching tabs preserves allocations (previously cleared them).
- New "Skill Summary" panel lists every allocated skill grouped by class.
- Tree-local "spent" badge appears on each class tab; tree header now shows
both per-tree and global totals, and turns red if over-budget.
Spec perks:
- Extractor now parses the Rewards column of each spec track HTML (name, cost,
description, effect, bonus, icon). All 5 specs have 41 perks each.
- Spec cards display a scrollable perk list: unlocked perks highlighted, and a
"Show all" toggle reveals locked/upcoming perks dimmed. A "Next: X at L Y"
hint always points at the next unlock.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>