Skill trees now render the way the source does: each class has three named
subtrees (e.g. Swordmaster: The Blade / The Will / The Way), each with its
own 3-col or 5-col grid, sized in 72px cells. Extractor parses subtrees
separately so the per-tree row/col coordinates are correct (previously all
22 nodes were stacked on one combined grid and overlapped). Connector
edges are mapped per-subtree too.
Loadout: new global 3-ability + 3-technique slot row at the bottom of the
Skill Trees panel. The cap is global across all 5 classes (matches the
source HTML which has `id=active-Ability-N` / `id=active-Technique-N`
without per-tree scope). Click a slot to pick from any allocated Ability
or Spice (for Ability slots) or any allocated Perk (for Technique slots);
right-click clears. Slot backgrounds use the local ability.png /
technique.png artwork copied into /icons.
Label overlap fix: constrained the name label under each node to the node
width (72px) and bumped the vertical gap from 44 to 60px so 2-3 line names
have room without bleeding into the row below.
Existing saved builds migrate cleanly — loadout normalizes to length-3
slot arrays if absent or malformed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>