Skill trees now render the way the source does: each class has three named subtrees (e.g. Swordmaster: The Blade / The Will / The Way), each with its own 3-col or 5-col grid, sized in 72px cells. Extractor parses subtrees separately so the per-tree row/col coordinates are correct (previously all 22 nodes were stacked on one combined grid and overlapped). Connector edges are mapped per-subtree too. Loadout: new global 3-ability + 3-technique slot row at the bottom of the Skill Trees panel. The cap is global across all 5 classes (matches the source HTML which has `id=active-Ability-N` / `id=active-Technique-N` without per-tree scope). Click a slot to pick from any allocated Ability or Spice (for Ability slots) or any allocated Perk (for Technique slots); right-click clears. Slot backgrounds use the local ability.png / technique.png artwork copied into /icons. Label overlap fix: constrained the name label under each node to the node width (72px) and bumped the vertical gap from 44 to 60px so 2-3 line names have room without bleeding into the row below. Existing saved builds migrate cleanly — loadout normalizes to length-3 slot arrays if absent or malformed. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
3.7 KiB
140x140px
3.7 KiB
140x140px