No description
A friend on Chrome hit "C.subtrees is not iterable" — Chrome was serving
the previous skill-tree JSON shape ({nodes, edges} at top level) out of
the disk cache while running the new bundle that expects {subtrees}.
Hard reload fixed his session but other users could hit the same.
Three layers of defense:
1. backend/data.controller.ts: Cache-Control switches from
'public, max-age=3600' to 'no-cache, must-revalidate' so the browser
always revalidates JSON files against the server.
2. frontend/data.ts: every data fetch gets ?v=2 + cache:'no-cache' to
bust any existing browser/CDN entry.
3. frontend/data.ts loadSkillTree(): if the response still has the legacy
shape (no subtrees, but nodes array), wrap it in a single anonymous
subtree so the UI doesn't crash on iteration.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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| character-builder | ||
| specialization-calculator | ||
| .gitignore | ||
| README.md | ||
dune-tools
Fan-made tooling for Dune Awakening.
Projects
- character-builder/ — Vue 3 + NestJS + Valkey app to plan a character (house, class, character XP, 5 specialization tracks, faction standing, skill trees). Shareable via short link. Runs as two Docker containers.
- specialization-calculator/ — single-file HTML calculator for spec-track XP / quests / days.
Source data
The character builder is built from saved HTML snapshots of
dune.gaming.tools that live in sample-data/.
That directory is gitignored (~19 MB of raw HTML).
To regenerate character-builder/data/*.json:
- Save the relevant pages (right-click → "Save Page As → Web Page Complete")
into
sample-data/. - From
character-builder/, runuv run python3 scripts/extract.py.
The runtime JSON (character-builder/data/*.json) is committed so the app
builds without the raw HTML.
Disclaimer
Unofficial fan project. Not affiliated with Funcom or any rights holder.