No description
- Skill tree panel now uses flex-wrap: nowrap so the 3 subtrees always sit inline matching the source layout. If the panel column is narrower than the trio (e.g. on mid-width screens with the summary sidebar visible), the row scrolls horizontally rather than stacking. - Wrap max-width grows from 1560 to 1680px to give the builder column more room — the widest class layout (5+3+3 col subtrees) needs ~1160px of horizontal space and now fits comfortably without scroll on common desktop widths. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| character-builder | ||
| specialization-calculator | ||
| .gitignore | ||
| README.md | ||
dune-tools
Fan-made tooling for Dune Awakening.
Projects
- character-builder/ — Vue 3 + NestJS + Valkey app to plan a character (house, class, character XP, 5 specialization tracks, faction standing, skill trees). Shareable via short link. Runs as two Docker containers.
- specialization-calculator/ — single-file HTML calculator for spec-track XP / quests / days.
Source data
The character builder is built from saved HTML snapshots of
dune.gaming.tools that live in sample-data/.
That directory is gitignored (~19 MB of raw HTML).
To regenerate character-builder/data/*.json:
- Save the relevant pages (right-click → "Save Page As → Web Page Complete")
into
sample-data/. - From
character-builder/, runuv run python3 scripts/extract.py.
The runtime JSON (character-builder/data/*.json) is committed so the app
builds without the raw HTML.
Disclaimer
Unofficial fan project. Not affiliated with Funcom or any rights holder.