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extract.py now also copies every referenced icon webp from sample-data into character-builder/frontend/public/icons/ so Vite bundles them with the SPA (serves at /icons/<filename>.webp). 154 icons (91 skill + 63 perk) end up in the build, ~668 KB total. SkillTree nodes show the skill's icon centered in the node instead of the name text (name moves below the node as a label). Hovered / allocated / maxed states change icon brightness and saturation, with a sand-colored drop-shadow on maxed nodes. XpProgressCard renders the perk icon to the left of each perk's text. Locked perks desaturate the icon. The grid grows from 2 columns to 3 to accommodate. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| character-builder | ||
| specialization-calculator | ||
| .gitignore | ||
| README.md | ||
dune-tools
Fan-made tooling for Dune Awakening.
Projects
- character-builder/ — Vue 3 + NestJS + Valkey app to plan a character (house, class, character XP, 5 specialization tracks, faction standing, skill trees). Shareable via short link. Runs as two Docker containers.
- specialization-calculator/ — single-file HTML calculator for spec-track XP / quests / days.
Source data
The character builder is built from saved HTML snapshots of
dune.gaming.tools that live in sample-data/.
That directory is gitignored (~19 MB of raw HTML).
To regenerate character-builder/data/*.json:
- Save the relevant pages (right-click → "Save Page As → Web Page Complete")
into
sample-data/. - From
character-builder/, runuv run python3 scripts/extract.py.
The runtime JSON (character-builder/data/*.json) is committed so the app
builds without the raw HTML.
Disclaimer
Unofficial fan project. Not affiliated with Funcom or any rights holder.