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Vantz Stockwell 5b3ccf630d Render real skill + perk icons in the live UI
extract.py now also copies every referenced icon webp from sample-data into
character-builder/frontend/public/icons/ so Vite bundles them with the SPA
(serves at /icons/<filename>.webp). 154 icons (91 skill + 63 perk) end up
in the build, ~668 KB total.

SkillTree nodes show the skill's icon centered in the node instead of the
name text (name moves below the node as a label). Hovered / allocated /
maxed states change icon brightness and saturation, with a sand-colored
drop-shadow on maxed nodes.

XpProgressCard renders the perk icon to the left of each perk's text.
Locked perks desaturate the icon. The grid grows from 2 columns to 3 to
accommodate.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 08:07:39 -04:00
character-builder Render real skill + perk icons in the live UI 2026-05-23 08:07:39 -04:00
specialization-calculator Add Dune Awakening character builder + initial project scaffolding 2026-05-23 07:30:37 -04:00
.gitignore Add Dune Awakening character builder + initial project scaffolding 2026-05-23 07:30:37 -04:00
README.md Add Dune Awakening character builder + initial project scaffolding 2026-05-23 07:30:37 -04:00

dune-tools

Fan-made tooling for Dune Awakening.

Projects

  • character-builder/ — Vue 3 + NestJS + Valkey app to plan a character (house, class, character XP, 5 specialization tracks, faction standing, skill trees). Shareable via short link. Runs as two Docker containers.
  • specialization-calculator/ — single-file HTML calculator for spec-track XP / quests / days.

Source data

The character builder is built from saved HTML snapshots of dune.gaming.tools that live in sample-data/. That directory is gitignored (~19 MB of raw HTML).

To regenerate character-builder/data/*.json:

  1. Save the relevant pages (right-click → "Save Page As → Web Page Complete") into sample-data/.
  2. From character-builder/, run uv run python3 scripts/extract.py.

The runtime JSON (character-builder/data/*.json) is committed so the app builds without the raw HTML.

Disclaimer

Unofficial fan project. Not affiliated with Funcom or any rights holder.